Biblio

Exporter 619 resultats:
[ Auteur(Desc)] Titre Type Année
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C
Chartier, R. (2001).  Lecteurs et lectures à l'âge de la textualité électronique.  (186.49 Ko)
Chen, N-S., Teng D. Chia- En, & Lee C-H. (2010).  Augmenting Paper-based Reading Activities with Mobile Technology to Enhance Reading Comprehension.
Chen, G., Cheng W., Chang T-W., Zheng X., & Huang R. (2014).  A comparison of reading comprehension across paper, computer screens, and tablets: Does tablet familiarity matter?. Journal of Computational Education. 1(2-3), 213-225. (194.68 Ko)
Chen, G., Cheng W., Chang T-W., Zheng X., & Huang R. (2014).  A comparison of reading comprehension across paper, computer screens, and tablets: Does tablet familiarity matter?.
Choudhury, M., & Share J. (2012).  Critical Media Literacy: A Pedagogy for New Literacies and Urban Youth.  (410.75 Ko)
Christine, D. (2011).  Les adolescents et la lecture, quinze ans après. Bulletin des bibliothèques de France,. 5, 32-3. (195.27 Ko)
Ciampa, K. (2012).  Electronic Storybooks: A Constructivist Approach to Improving Reading Motivation in Grade 1 Students. Canadian Journal of Education. 35(4), 92-136. (296.73 Ko)
Ciampa, K. (2012).  Reading in the Digital Age: Using Electronic Books as a Teaching Tool for Beginning Readers.
Clary, D., Lachuck A. Johnson, Corley A. M., & Spence L. (2001).  Critique! Design! Engage! Opening New Spaces for Multimodal Experiences. Language Arts . 89 , 136-140 .
Claude, M-S. (2017).  Du commentaire pictural au commentaire littéraire : mettre en mots une expérience esthétique. Revue de recherches en littératie médiatique multimodale. Vol. 6.(décembre),  (700.8 Ko)
Clément, J. (2001).  LA LITTÉRATURE AU RISQUE DU NUMÉRIQUE.
Clément, J. (2007).  La cyberlittérature entre jeu littéraire et jeu vidéo. LE LIVRE ET LA LECTURE À l’ÈRE NUMÉRIQUE.  (229.48 Ko)
CLEMENTS, DOUGLAS. H., & SARAMA JULIE. (2003).  Strip mining for gold : Research and policy in educational technology-A response to « Fool’s gold ». Educational Technology Review. 11(1),  (148.36 Ko)
Coiro, J., & Hagerman M. Schira (2013).  Digging Deeper : Online Reading Comprehension and Collaborative Inquiry. Providence. RI : Summer Institute on Digital Literacy.  (3.69 Mo)
Coiro, J. (2003).  Exploring Literacy on the Internet: Reading Comprehension on the Internet: Expanding Our Understanding of Reading Comprehension to Encompass New Literacies.
Coiro, J. (2007).  Exploring the online reading comprehension strategies used by sixth-grade skilled readers to search for and locate information on the Internet. Reading Research Quarterly. 42, 214-257.
Coiro, J. (2011).  Predicting reading comprehension on the Internet: Contributions of offline reading skills, online reading skills, and prior knowledge. Journal of Literacy Research. 43(4), 352-392.
Coiro, J. (2012).  Understanding Dispositions Toward Reading on the Internet.
Coiro, J. (2012).  The New Literacies of Online Reading Comprehension : Future Directions. The Educational Forum. 76(4), 412-417. (206.05 Ko)
Coiro, J. (2011).  Predicting Reading Comprehension on the Internet: Contributions of Offline Reading Skills, Online Reading Skills, and Prior Knowledge.
Compagnon, A. (2012).  LIRE NUMÉRIQUE.
Connors, S. (2013).  Weaving multimodal meaning in a graphic novel reading group. Visual communication. 12(1), 27-53.
Conrad, D. (2004).  Exploring risky youth experiences : Popular theatre as a participatory, performative research method. International Journal of Qualitative MethodsInternational Journal of Qualitative Methods. 3, 1-24.
Consalvo, M. (2006).  Console video games and global corporations : Creating a hybrid culture.. New Media and SocietyNew Media and Society. 8, 117-137.
Cooper, L. Z. (2005).  Developmentally Appropriate Digital Environments for Young Children. Library Trends. 54(2), 

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