Biblio

Exporter 87 resultats:
Auteur Titre [ Type(Desc)] Année
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Article de journal
McClay, J. Kedersha, Mackey M., Carbonaro M., Szafron D., & Schaeffer J. (2007).  Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies.. E-learningE-learning. 4, 273-284.
McClay, J. Kedersha, Mackey M., Carbonaro M., Szafron D., & Schaeffer J. (2007).  Adolescents composing fiction in digital game and written formats : Tacit, explicit and metacognitive strategies.. E-learningE-learning. 4, 273-284.
Bull, G., Thompson A., Searson M., Garofalo J., Park J., TYoung C., et al. (2008).  Connecting informal and formal learning experiences in the age of participatory media. Contemporary issues in technology and teacher educationContemporary issues in technology and teacher education. 8, 100-107.
Sanford, K., & Madill L. (2007).  Critical literacy learning through video games: Adolescent boys’ perspectives.. E-learning and digital mediaE-learning and digital media. 4, 285-296.
Clary, D., Lachuck A. Johnson, Corley A. M., & Spence L. (2001).  Critique! Design! Engage! Opening New Spaces for Multimodal Experiences. Language Arts . 89 , 136-140 .
Squire, K. D. (2010).  From information to experience: Place-based augmented reality games as a model for learning in a globally networked society. Teachers College RecordTeachers College Record. 112, 2565-2602.
Seriot, P. (2007).  Généraliser l'unique : Genres, types et sphères chez Bakthine. Texto!Texto!. XII, 1-22.
McGinnis, T., Goodstein-Stolzenberg A., & Saliani E. Coasta (2007).  “Indnpride” : Online spaces of transnational youth as sites of creative and sophisticated literacy and identity work. Linguistics and Education, Elsevier. 18, 283-304.
Sanchez, É., Ney M., & Labat J-M. (2011).  Jeux sérieux et pédagogie universitaire : De la conception à l’évaluation des apprentissages.. Revue internationale des technologies en pédagogie universitaire. 8, 48 - 57.
Hwang, G-J., Sung H-Y., Hung C-M., Yang L-H., & Huang I. (2013).  A knowledge engineering approach to developing educational computer games for improving students’ differentiating knowledge_1285 183..196. British Journal of Educational TechnologyBritish Journal of Educational Technology. 44, 183-196.
Sayarh, N. (2013).  La netnographie : Mise en application d’une méthode d’investigation des communautés virtuelles représentant un intérêt pour l’étude des sujets sensibles.. Recherches qualitatives. 32, 227-251.
Siegel, M. (2012).  New times for multimodality? Confronting the accountability culture. Journal of Adolescent & Adult Literacy. 55, 671-681.
Article de revue
Duquette, C., Lauzon M-A., & St-Gelais S. (2018).  Analyse de l’utilisation des sources iconographiques par les élèves québécois en contexte d’évaluation. Revue de recherches en littératie médiatique multimodale. Vol. 7.(mai), 
Abbas, J., Norris C., & Soloway E. (2011).  Analyzing Middle School Students’ Use of the ARTEMIS Digital Library.  (83.19 Ko)
Dowell, J., & Shmueli Y. (2008).  Blending speech output and visual text in the multimodal interface. Human Factors. 50(5), 782-788.
O’Hara, K., & Sellen A. (1997).  A Comparison of Reading Paper and On-Line Documents.
St-Pierre, R. (2010).  DES JEUX VIDÉO POUR L’APPRENTISSAGE? Facteurs de motivation et de jouabilité issus du game design. DistanceS. 12(1),  (734.78 Ko)
St-Pierre, R. (2009).  Des jeux vidéo pour l'apprentissage? Facteurs de motivation et de jouabilité issus du game design. Bulletin Clic.  (911.57 Ko)
Dalton, B., C. Proctor P., Uccelli P., Mo E., & Snow C. E. (2011).  Designing for diversity : The role of reading strategies in interactive vocabulary in a digital reading environment for fifth-grade monolingual English and bilingual students. Journal of Adolescent and Adult Literacy. 43(1), 68-100. (715.47 Ko)
Skinner, E. N., & Hagood M. C. (2008).  DEVELOPING LITERATE IDENTITIES WITH ENGLISH LANGUAGE LEARNERS THROUGH DIGITAL STORYTELLING.
Martel, V., Sala C., Boutin J-F., & Villagordo É. (2018).  Développer des compétences en littératie visuelle et multimodale par le croisement des disciplines histoire/français/arts : l’enquête culturelle. Revue de recherches en littératie médiatique multimodale. Vol. 7.(mai), 
Simpson, A., Walsh M., & Rowsell J. (2013).  The digital reading path: researching modes and multidirectionality with iPads.
Solvie, P. A. (2004).  The Digital Whiteboard: A Tool in Early Literacy Instruction.
Hyman, J. A., Moser M. T., & Segala L. N. (2014).  Electronic reading and digital library technologies: understanding learner expectation and usage intent for mobile learning.
Shibata, H., Takano K., & Omura K. (2013).  Impact of the Use of a Touch-based Digital Reading Device in Immersive Reading.

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