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Living and learning with new media : Summary of findings from the digital youth project

TitreLiving and learning with new media : Summary of findings from the digital youth project
Type de publicationLivre
Année de publication2008
AuteursIto, M., Horst H., Bittanti M., Boyd D., Herr-Stephenson B., Lange P., Pascoe C.J.., Robinson L., Baumer S., Cody R., Mahendran D., Martinez K., Perkel D., Sims C., & Tripp L.
Series EditorIto, M.
Series TitleThe John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
PublisherThe MIT Press
VilleCambridge
ISBN Number026251365X
Mots-clésjeunesse, jeux vidéo
Résumé

The researchers explain why youth find activities such as online games, social network, etc., compelling and important. The digital world is creating new opportunities for youth to grapple with social norms, explore interests, develop technical skills, and experiment with new forms of self-expression. These activities have captured teens attention because they provide avenues for extending social worlds, self-directed learning, and independence.